Perfect! Yesterday i have found some textures for the Celica, Lancia and the Carma with some improvements. I will upload later and ask you if we can used they for the new version.
Will you added the manufactor brand to the tire texture for the unofficial skin version? The diff and normal map have the 275/565 R16 lettering and it is the same for the front and read tire. Maybe you remove the 275/565 lettering?
Separate the hood, front wing sure (just need to split adjust the inner parts) but the rear wing I'm not so sure because its a single piece that connects to the outer glass and will probably leave some undesired gaps... I'll check
Abou the Tyre I'm wasn't thinking to make a version with brand logo, but it can be done (dunlop right?). The size lettering can be removed, but honestly I don't see why, I think all kunos cars are made this way (front=rear) despite the size diferences. It's jut a limitation regarding the texture size.
I understand the problem with the rear wing. Don't make changes to the rear wing.
Yes, Dunlop is correct. We will use the same logic as the other DRM cars. The tire with the brand logo comes into the kn5, the texture with no brand into the skin folder. My opinion, please remove the size lettering on the tire texture, rather no size lettering than a wrong one.
Speaking of the unofficial skins, there's a seat belt (sabelt logo) texture missing in each skin of the cars: celicas, M1, 2002s, k1s and capri The celicas and capri uses the black color one with transparency and a metal_detail_belt texture (which seems to be already in place on the skins ) The M1, 2002 and k1 uses the red one without transparency.
- Added tire textures (slick/rain) with dunlop logo (also without it), removed the tire size lettering - Tweaked the fuel light, position and brake lights - Split the hood / fenders and front wing in separated objects for damage - Fixed the labels misspelling - Adjusted the body template
Also I've found and fixed an issue in the escort which just like the M1 somehow f**ked up the uvmapping in the cockpit wires. And for some reason I had this mirrors already done and I don't know why they're not in the game already. so why not.
What is the status of the LOD levels? Are the files OK? Have you a solution for the maps for the reflections/structure from the dashboard and the doors.
- Split meshes eliminating multi materials - Welded all undesired split vertices - Redone smoothing groups - Fixed hierarchy - Closed some of the more obvious gaps - Fixed some geometry - Inserted light elements on lod D
I'm currently working on assign correct materials on every single mesh on all 3 lods since they came with names in all capital letters and AC materials are case sensitive. Then it's testing time and probably fix some remaining gaps/shadows issues.
What do you mean by "structure from the dashboard and the doors."?