Structure is not the correct word... I mean the dark cockit with no reflections from the sun or a light source most the dark or black textures. There is no structure on the dashboard, it looks like thats the normal map is missing. For the door the same. The steeringwheel has the same "dead" look. You know what i mean?
Yes I'm working on it, just decided to jump to lods due to the "guessing + try and error" nature of this problem. According to my tests the current texture setup looks better on the vanilla (original) ac and the shaders patch somewhat kills a lot of the reflections on the interiors and I need to find a balance between the two.
Original textures: Default AC: (with movement some light reflections are more noticeable)
Shaders patch
I do agree that the interior looks kinda "dead" in the shaders patch so I just need to be careful with the amount of reflections to not screw up in the vanilla AC.|addpics|qw-em-890d.jpg-invaddpicsinvv,qw-en-c24c.jpg-invaddpicsinvv,qw-eo-6942.jpg-invaddpicsinvv,qw-ep-01a6.jpg-invaddpicsinvv,qw-eq-17d1.jpg-invaddpicsinvv,qw-er-40ec.jpg-invaddpicsinvv,qw-es-d943.jpg-invaddpicsinvv,qw-et-8472.jpg-invaddpicsinvv,qw-eu-0c9a.jpg-invaddpicsinvv|/addpics|
Also couple day ago I've updated a bunch of cars with Modified Dennis textures and a new normal map for the celica steering wheel, so all cars should be completely sorted now.
Yes, i would prefer a new version called 120_4. I like the new front wing and the BBS-Cover looks great.
To the cockpit: For the first we must appoint which pp-filter we will used for check the reflection in the cockpit. I use the pp-Filter "default-bright" and "_SOL", but i can change, no problem. What pp-filter we will used? My test with the map is not optimal, too much shine, it looks like you have polish the dashboard with 5 liters of oil.
As i wrote we will set the focus to the standard view of AC. With the externsion file of the shader patch we can modified the parameter for specular, material, shadow and and I'am sure, we will find a solution. Today i will test the LODs.
Hi have made some adjustments. Please take a look to the SCHROTT\TEST folder, here some file. Reworked map files and a new ext_config for the shader. In my opinion a good start.
EDIT: I see the needles are too dark. maybe your can seperated from the material plastic ( problem only with the shader activated shader patch ) ......and found an issue. Replace the headlight from lod d from paint to brakelight. Current the headlight habe the color from the skin
the new front wing looks great for the 120_4, great car.
the problem with the dark cockpit is also very noticeable , when you drive in dashboard instrument view, there is no reflection on the gauge glasses, and the gauge housing is just black. Today s evening I will upload some screens if you want.
We have on friday a test with the 320er Flachbau and some other cars to check the performace. The 320_4 doesn't work and crash while loading the track. Packed a new data.acd and it works, data.acd uploaded.
Except the inner sound and the cockpit issue we have nothing found. Maybe some adjustments at the values of the lods, i'am not sure, if the lodb or lod c is displayed to early, but
@sovers: Would you prefer to finished both version ( 80 and 81 car ) and released it, or successively ?
I'd say we shouldn't wait for the aeroheck. I'm going through some health-related problems with my son which unfortunately is hospitalized since last Tuesday. So things are and will be slow on my side in the next couple days/weeks. Sorry.