Yeah, here too. The state government declared the complete shutdown of everything that's not essencial. Only gas stations, pharmacy (drug stores) or supermarkets are allowed to be open with restrictions. Public transport is also closed. Looks like a fucking apocalipse film. The economical catastrophe is yet to be calculated. My wife already lost her job and seems to be just only the beginning. It's not looking good.
Jip, like apocalypse .... Zombie movie 3 Not nice to hear about your wife... And nobody can see the consequences afterwords... My company struggles , Aviation is dead at the moment.
alot of things to do at the moment , but I will continue with the sounds asap. Still struggling with your video you´ve send me. Seems to be usable , but there is always a strange background noise from the oppnoents :(
Damage texture was already done, you mean the moving parts?
I've uploaded new test version to mega, with tweaked textures and some settings. Looks OK on vanilla AC (disabled shaders patch). With shaders patch on it still shows less fresnel than it should. How do I overwrite the shader setting in the extensions config? Assuming that I don't know shit about ext configs of course. I need to tweak the FresnelC, FresnelEXP and FresnelMaxLevel in the materials: int_floor, int_metal, int_dashpad, int_paint and int_plastic.
ok, just solve a big problem at work......... so i have time to view some ext_config samples.
You can stay in the car/game and change the values in the ext_config. They will be updated in real time.
Here is the syntax for a sample of the material front_light and plastic: Replace the Front_Light with the material name you want to modify.
[SHADER_REPLACEMENT_...] note: Do not change this item. For the next material use the same syntax MATERIALS = Front_Light PROP_... = ksAmbient, 0.2 PROP_... = ksDiffuse, 0.2 PROP_... = isAdditive, 0 PROP_... = ksSpecular, 1 PROP_... = ksSpecularEXP, 250 PROP_... = fresnelMaxLevel, 1 PROP_... = fresnelEXP, 5 PROP_... = fresnelC, 0.5
The second way is to use the new shader from Ilja and replace it in the ext_config.
Here the sample from the kunos car Toyota Celica GT 86: The replacement works without any parameter, but the sample shows some adjustment for the material.
Yet I have a very dumb question: Is the file in question the ext_config.ini in the extention folder inside the car folder? If so I just have to append this values in the end of the file?
I've uploaded the last changes to mega (+ext_config), also removed some unnecessary textures from the kn5, hence the lods changes. Please take a look when it is possible. Waiting for the green light to pass the changes to 120_4.